Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 980M (ID=0x13d7)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   22.21.13.8253
Begin MonoManager ReloadAssembly
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\LibTessDotNet.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\LibTessDotNet.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5\Releases\1.0.6\Windows\x86\Dawn of a Soul_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.024 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.156509 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
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0x0722A297 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:Internal_AddComponentWithType (System.Type)
0x0722A254 (Mono JIT Code) UnityEngine.GameObject:AddComponent (System.Type)
0x0722A1E4 (Mono JIT Code) UnityEngine.GameObject:AddComponent<object> ()
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0x0721D854 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
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0x0721D727 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator)
0x0721D6E4 (Mono JIT Code) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
0x07221B19 (Mono JIT Code) Assets.Puzzle.Scripts.Utility.SteamHandler:Awake ()
0x07219531 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
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0x77854A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77854A47 (ntdll) RtlGetAppContainerNamedObjectPath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 585c -> priority: 1 
  Thread -> id: 40b0 -> priority: 1 
  Thread -> id: 3b9c -> priority: 1 
  Thread -> id: 4c30 -> priority: 1 
